Here are some more shots that show how the overlap on sideview affects what you see on the screen in both side and downview and for comparison - 2D.
In the first drawing, this is a view from the back looking forward. Lets say there are a series of targets sitting on the bottom - rocks, fish etc. From left to ring A,B,C, D, E. For the moment - to keep things simple - lets pretend that the sideview over lap area in the center is also the downview area. In actual practice, the downview area would eb much wider as above.
Target C is dead center under the transducer. Remember the distance/depth thing? The second pic will show whats up with that.
Targets B and D are off to the sides a short distance but still within the DI cone range on both sides. Then, A and E are far enough to the sides to only be on the right or left. Lets say that in this case, the 2D cone is about the same width as the downview cone, so B and D are just within its outer edges also.
leftrighcenter.jpg
This next shot shows how those different targets would get drawn on the screen in all three views.
Target C is the closest to the transducer, so it gets drawn at the shallowest depth = closest to the center line on SI and the tallest point on down and 2D.
Targets A and E dont show up at all on down or 2D because they are too far out to the sides.
Because targets B and D are both within the left and right sideview zone, but further away from the transducer, they both get drawn on the sideview screen a little further from the center line AND because they are at the same distance from the transducer, they get drawn on top of each other.
In the down image, because they are slightly further from the transducer, B and D get drawn slightly below where the "bottom" line is and also on top of each other. Remeber that part that I have highlighted. Its important.
In the 2D shot, B and D might or might not show up in the 2D cone, so they might or might not get mixed into the bottom return below C. Ive drawn them as lower case because they would be weaker returns due to being further away, but they would be lost in the bottom line on 2D. They might get lost in the bottom return on downview as well, but that will depend on how strong the return is. I'll go into that more later.
The most important thing to note here on sideview is that things that are directly under the boat get drawn on BOTH sides of the sideview screen. Its also important that things that show up on both sides may look like they are off to the side of the boat but they really are directly under the boat.
sidedown2.jpg